C Specification
Possible values of the
VkPipelineRasterizationStateCreateInfo::polygonMode
property of
the currently active pipeline, specifying the method of rasterization for
polygons, are:
// Provided by VK_VERSION_1_0
typedef enum VkPolygonMode {
VK_POLYGON_MODE_FILL = 0,
VK_POLYGON_MODE_LINE = 1,
VK_POLYGON_MODE_POINT = 2,
// Provided by VK_NV_fill_rectangle
VK_POLYGON_MODE_FILL_RECTANGLE_NV = 1000153000,
} VkPolygonMode;
Description

VK_POLYGON_MODE_POINT
specifies that polygon vertices are drawn as points. 
VK_POLYGON_MODE_LINE
specifies that polygon edges are drawn as line segments. 
VK_POLYGON_MODE_FILL
specifies that polygons are rendered using the polygon rasterization rules in this section. 
VK_POLYGON_MODE_FILL_RECTANGLE_NV
specifies that polygons are rendered using polygon rasterization rules, modified to consider a sample within the primitive if the sample location is inside the axisaligned bounding box of the triangle after projection. Note that the barycentric weights used in attribute interpolation can extend outside the range [0,1] when these primitives are shaded. Special treatment is given to a sample position on the boundary edge of the bounding box. In such a case, if two rectangles lie on either side of a common edge (with identical endpoints) on which a sample position lies, then exactly one of the triangles must produce a fragment that covers that sample during rasterization.Polygons rendered in
VK_POLYGON_MODE_FILL_RECTANGLE_NV
mode may be clipped by the frustum or by user clip planes. If clipping is applied, the triangle is culled rather than clipped.Area calculation and facingness are determined for
VK_POLYGON_MODE_FILL_RECTANGLE_NV
mode using the triangle’s vertices.
These modes affect only the final rasterization of polygons: in particular, a polygon’s vertices are shaded and the polygon is clipped and possibly culled before these modes are applied.
Document Notes
For more information, see the Vulkan Specification
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.